
A quick tutorial explaining how to add post Depth of Field and Motion blur inside of After Effects using EXR G-Buffer channels.
This entry was written by , posted on June 12, 2010 at 9:31 pm, filed under tutorial and tagged 3d, 3ds max, ae, cgi, depth of field, dof, exr, g-buffer, lenscare, motion blur, open exr, re:vision, tutorial, vray. Leave a comment or view the discussion at the permalink.
Here is part two of my studio lighting series. This one covers how to render you items over a completely white background and the second half shows you how to render out your own fully spherical hdr studio light images for future use. The next installment will cover how to up the photo-realness by adding imperfections to your sky portals. Enjoy!
This entry was written by , posted on December 13, 2009 at 2:03 pm, filed under tutorial and tagged 3ds max, exr, hdr, mental ray, studio lightign. Leave a comment or view the discussion at the permalink.