
A quick tutorial explaining how to add post Depth of Field and Motion blur inside of After Effects using EXR G-Buffer channels.
This entry was written by , posted on June 12, 2010 at 9:31 pm, filed under tutorial and tagged 3d, 3ds max, ae, cgi, depth of field, dof, exr, g-buffer, lenscare, motion blur, open exr, re:vision, tutorial, vray. Leave a comment or view the discussion at the permalink.
Here is part two of my studio lighting series. This one covers how to render you items over a completely white background and the second half shows you how to render out your own fully spherical hdr studio light images for future use. The next installment will cover how to up the photo-realness by adding imperfections to your sky portals. Enjoy!
This entry was written by , posted on December 13, 2009 at 2:03 pm, filed under tutorial and tagged 3ds max, exr, hdr, mental ray, studio lightign. Leave a comment or view the discussion at the permalink.
This is part two of an ongoing series dedicated to my favorite tools/workflows. This time I cover Max2AE by Boomerlabs, an amazing plugin for 3DS Max that allows you to bring cameras, lights, planes, and even particles from Max to After Effects. It rules. Go here to get your copy of Max2AE.
This entry was written by , posted on October 26, 2009 at 3:40 pm, filed under review and tagged 3ds max, after effects, cgi, cgpov, max2ae. Leave a comment or view the discussion at the permalink.
This looks promising. It would be nice if Autodesk would just integrate all the Orbaz tools. It gets tiring managing so many plugs.
watch it here.
This entry was written by , posted on June 7, 2009 at 1:50 pm, filed under Uncategorized and tagged 3ds max, orbaz, particles, pflow. Leave a comment or view the discussion at the permalink.