Mental Ray Linear Workflow.

So here is my linear workflow for Mental Ray. Keep in mind that the workflow for Maya-Mental Ray is almost exactly the same. It is my hope that a future Max framebuffer will have a srgb LUT so the gamma utility is not needed.


Mental Ray Linear Workflow from chad smashley on Vimeo.

This entry was written by smashley, posted on April 3, 2009 at 3:47 pm, filed under Uncategorized. Bookmark the permalink. Follow any comments here with the RSS feed for this post.

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