
Here is a quick tutorial showing a simple way to achieve studio quality lighting in Mental Ray. It will be the first in a series of installments. Next up…I’ll show a quick trick on how to create studio light hdr’s from your skyportal lights.
This entry was written by , posted on November 29, 2009 at 12:30 am, filed under tutorial. Leave a comment or view the discussion at the permalink.
Thanks to Shane Griffith at Autodesk for this great tip. We were looking around for a way to create robust toon shading in 3DS Max. One that is comparable to the Sketch and Toon function in C4D. He tipped me off to PSoft’s Pencil and Liquid plugins. I had never heard of them before, so I thought I’d pass that tip along to all of you. I’ve only just begun to play with the demo and already I’m sold. The control you get on the line is insane. Download the demo (there is no annoying registration, although there is a ridiculous watermark). Shane said that this plug is used a ton in Japan on Anime films. It’s easy to to see why. Check it out here.
This entry was written by , posted on November 21, 2009 at 2:24 pm, filed under Uncategorized. Leave a comment or view the discussion at the permalink.
I recently sat in on one of Nick Campbell’s demo reel critiques at GSG and got swatted with visitors. Damn that GSG has a lot of followers! The appearance, in which I plugged cgpov a few times, drew so much traffic to the site that I got several notices about exceeding my bandwidth. I went down for two days and now I’m back. A big thanks to Nick for help spreading the cgpov word. Notice the stark difference in head shapes (Bert and Ernie?).
Demo Reel Critiques: Episode 4 from Nick Campbell on Vimeo.
This entry was written by , posted on November 1, 2009 at 3:10 pm, filed under Uncategorized. Leave a comment or view the discussion at the permalink.