
Someone forwarded me this link a couple of days ago. Ephere has announced a beta invite for Zookeeper.
It’s a 3d Studio Max plugin used for organizing, managing, and visualizing large and complex scenes. Written completely in .NET
It sounds very interesting and makes me wonder if Autodesk is watching. I’m a huge fan of node based workflows and I hope that someday I can work that way in Max.
Check it out here.
This entry was written by , posted on September 30, 2009 at 3:12 pm, filed under Uncategorized. Leave a comment or view the discussion at the permalink.
CGI-brows from Andrew Gaynord on Vimeo.
This entry was written by , posted on September 25, 2009 at 6:12 pm, filed under Uncategorized. Leave a comment or view the discussion at the permalink.
Tyson Ibele has created an amazing free script for 3DS Max that generates complex buildings with mere clicks. If you haven’t picked this one up you need to asap! This script is the reason I love Max. No other community would share such a powerful script for free. Pick it up here.
This entry was written by , posted on September 24, 2009 at 7:54 pm, filed under Uncategorized. Leave a comment or view the discussion at the permalink.
EXR, the supposed perfect format. People preach it’s value all over the blog-o-sphere. I too was one of those people. I’ve done posts on the format and have used them repeatedly. But there is one problem with them. They are too god-damned slow. Whether you use them on a network or locally, they can make your comps crawl to a hault.
I’ve used EXR’s in both Fusion and AE. Fully multi-channeled out, we’re talkin all my render elements as channels (see my previous exr post). Not too crazy, like maybe 3-4 elements in there, just enough to get the job done. Then the instant I start breaking out those channels and comping I might as well pluck out my eyes and dunk them in scalding coffee. The RAM previews grind, the screen updates crawl, there is no escaping the math needed to handle this format. After Effects seems especially weak in this regard. AE has a hard enough time with 32bit comps, you start throwing exr’s in there and your screwed on speed. Fusion handles them a little bit better. The speeds are faster but not nearly as fast as a Targa sequence of the same size (1920×1080 usually).
If there is someone out there with a way to fix this problem, please come forward with a reply. I would love to continue to use exr’s, they save me a ton of space by not having tons of image sequences lying around. As of right now though, I cannot put our compers through that misery.
Please reply with your format of choice and be sure to tell us why. Thanks -chad
This entry was written by , posted on September 4, 2009 at 2:44 pm, filed under Uncategorized. Leave a comment or view the discussion at the permalink.