Mray vs. Vray Prt. Two - Motion Blur

Let me start by saying that I hardly ever use 3d motion blur.  Mostly I go the vector pass to re:vis motion blur route.  Occasionally though, I do have the time and luxury of being able to render out with 3d motion blur.  I find this method superior to the fake for all the obvious reasons.  The most important being, it just looks better.

Not too long ago I was working on a short film concept with a friend of mine that had these reflective marble orbs floating around.  I had wanted to do the piece in Mental Ray as I was just getting into the new arch-vis shaders and workflow.  Because this idea had orbs rotating and flying around, I wanted the motion blur to reflect accurately the motion and rotation of the objects.  When I started to use 3d motion blur with Mental Ray, I discovered an error.

If you have a reflective object that does NOT move but only rotates, Mental Ray will blur your reflection as if it is stuck to your surface.  WTF?  That sucked.  So, once again I turned to V-ray and whalla, it works as expected.  No motion blur on my reflection.

I have not tested this in Max 2010 or in Maya.  If you’d like to conduct a test in either of those programs, let me know if your result is the same.

mray_mblur_examplevray_mblur_example

This entry was written by smashley, posted on June 15, 2009 at 7:47 pm, filed under Uncategorized. Leave a comment or view the discussion at the permalink.

Preview to Pflow Box Two

This looks promising. It would be nice if Autodesk would just integrate all the Orbaz tools. It gets tiring managing so many plugs.

watch it here.

This entry was written by smashley, posted on June 7, 2009 at 1:50 pm, filed under Uncategorized and tagged , , , . Leave a comment or view the discussion at the permalink.